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GopherCon 2016
2016
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1 — GopherCon 2016: Raphael Simon - goa: A New Approach to Microservice Development in Go
GopherCon 2016
2 — GopherCon 2016: Takuya Ueda - Go for Mobile Games
GopherCon 2016
3 — GopherCon 2016: Marcel van Lohuizen - Handling Text from Around the World in Go
GopherCon 2016
4 — GopherCon 2016: Emily Gu - The Power and Elegance of Reflection
GopherCon 2016
5 — GopherCon 2016: Bill O'Farrell - Porting Go to the IBM z Architecture
GopherCon 2016
6 — GopherCon 2016: Michael Matloob - CONTRIBUTING: The Talk
GopherCon 2016
7 — GopherCon 2016: Kelsey Hightower - Building a custom Kubernetes scheduler
GopherCon 2016
8 — GopherCon 2016: Carolyn Van Slyck - Grow your users from an unlikely source: Windows Developers
GopherCon 2016
9 — GopherCon 2016: George Tankersley - Go for Crypto Developers
GopherCon 2016
10 — GopherCon 2016: Jack Lindamood - Practical Advice for Go Library Authors
GopherCon 2016
11 — GopherCon 2016: John Leon - Packet Capture, Analysis, and Injection with Go
GopherCon 2016
12 — GopherCon 2016: Filippo Valsorda - cgo Safely Taming the Beast
GopherCon 2016
13 — GopherCon 2016: Day 1 Speaker Q & A
GopherCon 2016
14 — GopherCon 2016: Day 2 Speaker Q & A
GopherCon 2016
15 — GopherCon 2016: Ivan Danyliuk - Visualizing Concurrency in Go
GopherCon 2016
16 — GopherCon 2016: Renee French - The Go Gopher A Character Study
GopherCon 2016
17 — GopherCon 2016: Adrian Cockcroft Communicating Sequential Goroutines
GopherCon 2016
18 — GopherCon 2016: Wisdom Omuya - Go Vendoring Deconstructed
GopherCon 2016
19 — GopherCon 2016: Donnie Berkholz - Mining the Go Developer Community
GopherCon 2016
20 — GopherCon 2016: José Carlos Nieto - Go Mobile as the backbone of Lantern for Android
GopherCon 2016