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Google I/O 2016
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Google for Developers
Videos (169)
1 — Instant Loading: Building offline-first Progressive Web Apps - Google I/O 2016
2 — Google I/O 2016 - Keynote
3 — Google I/O 2016 Highlights
4 — High performance web user interfaces - Google I/O 2016
5 — What's new in Android - Google I/O 2016
6 — Image compression for Android developers - Google I/O 2016
7 — Android Pay everywhere: New developments - Google I/O 2016
8 — Beyond payments with Android Pay - Google I/O 2016
9 — What's new in the support library - Google I/O 2016
10 — Games: The Google advantage - Google I/O 2016
11 — Streaming your game to reach new users - Google I/O 2016
12 — Lean and Fast: Putting Your App on a Diet - Google I/O 2016
13 — Introducing Project Tango Area Learning - Google I/O 2016
14 — Mythbusting HTTPS: Squashing security’s urban legends - Google I/O 2016
15 — Web Performance Tooling - Google I/O 2016
16 — Great libraries and tools for great Progressive Web Apps - Google I/O 2016
17 — Behind the scenes: What’s new in Android accessibility - Google I/O 2016
18 — Raiders of the lost app: Google Play secrets to launching and getting discovered - Google I/O 2016
19 — Discover the expanded Material Design motion guidelines - Google I/O 2016
20 — Introducing the Awareness API, an easy way to make your apps context aware - Google I/O 2016
21 — Designing for driving - Google I/O 2016
22 — Multi-Window mode - Google I/O 2016
23 — Building the Google I/O Web App: Launching a Progressive Web App on Google.com - Google I/O 2016
24 — Introducing Google Developer Certification: Become an Associate Android Developer - Google I/0 2016
25 — What the Fragment? - Google I/O 2016
26 — Make shinier, faster mobile games with Vulkan - Google I/O 2016
27 — Android battery and memory optimizations - Google I/O 2016
28 — Google Cast & Android TV: Building connected experiences for the home - Google I/O 2016
29 — Location and Proximity Superpowers: Eddystone + Google Beacon Platform - Google I/O 2016
30 — Introducing Nearby: Physical proximity within and without apps - Google I/O 2016
31 — Making Android sensors and location work for you - Google I/O 2016
32 — Android Auto: The Road Ahead - Google I/O 2016
33 — Firebase Overview - Google I/O 2016
34 — Android themes & styles demystified - Google I/O 2016
35 — Google Apps: New APIs for Building Rich Workflows - Google I/O 2016
36 — The key to Firebase security - Google I/O 2016
37 — Grow your app with Firebase using Notifications, App Indexing, Dynamic Links - Google I/O 2016
38 — Use Firebase Analytics to Build Extraordinary Apps - Google I/O 2016
39 — Migrate to Firebase - Google I/O 2016
40 — Understand your Place in this world - Google I/O 2016
41 — Angular 2 and Progressive Web Apps - Google I/O 2016
42 — Validating product ideas using Firebase - Google I/O 2016
43 — Learning to speak Designer - Google I/O 2016
44 — What's new in Android security (M and N Version) - Google I/O 2016
45 — Deep Dive into the Realtime Database - Google I/O 2016
46 — Google Cloud Messaging performance factors - Google I/O 2016
47 — Increasing app quality with testing & monitoring - Google I/O 2016
48 — VR at Google - Google I/O 2016
49 — What's new in Android development tools - Google I/O 2016
50 — Best practices in media playback - Google I/O 2016
51 — What’s new in Android Wear 2.0? - Google I/O 2016
52 — Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016
53 — What's new in Google Play for developers - Google I/O 2016
54 — Firebase SDK for Android: A tech deep dive - Google I/O 2016
55 — Lightweight real world interactions with the Physical Web - Google I/O 2016
56 — Project Tango Developer Panel - Google I/O 2016
57 — Cross-Platform coding without a net - Google I/O 2016
58 — Monetization and Distribution on Daydream - Google I/O 2016
59 — What iOS Developers Should Know About the Firebase Platform - Google I/O 2016
60 — Building rich fitness experiences with Google Fit platform and Android Wear - Google I/O 2016
61 — The experts' guide to Android development tools - Google I/O 2016
62 — Advanced Espresso - Google I/O 2016
63 — Material improvements - Google I/O 2016
64 — Designing & Developing for the Daydream Controller - Google I/O 2016
65 — VR & Cinema - Google I/O 2016
66 — Android Wear 2.0: Making Watch Apps more Standalone - Google I/O 2016
67 — The Mobile Web: State of the Union - Google I/O 2016
68 — Notifications: Everything you need in 45 minutes - Google I/O 2016
69 — Your Apps at work - Google I/O 2016
70 — Principles of mobile app design: Delight users and drive conversions - Google I/O 2016
71 — Search and the mobile content ecosystem - Google I/O 2016
72 — Bring Your Android App to Chrome OS - Google I/O 2016
73 — VR Design Process - Google I/O 2016
74 — Firebase Fireside Chat - Google I/O 2016
75 — What's New with Project Tango - Google I/O 2016
76 — Android Wear 2.0: Building Apps with Material Design - Google I/O 2016
77 — Building for billions on Android - Google I/O 2016
78 — Android high-performance audio - Google I/O 2016
79 — Android Wear 2.0: Watch faces and Complications - Google I/O 2016
80 — Who are you, really: Safer and more convenient sign-in on the web - Google I/O 2016
81 — Polymer and Progressive Web Apps: Building on the modern web - Google I/O 2016
82 — Android Layouts: a new world - Google I/O 2016
83 — Streamlining developer experiences with the Google Maps APIs - Google I/O 2016
84 — Google.org: Accelerating innovation for people with disabilities - Google I/O 2016
85 — Machine learning & art - Google I/O 2016
86 — Android NDK performance in an ART world - Google I/O 2016
87 — The new Cast SDK - Google I/O 2016
88 — Android application architecture: Get ready for the next billion! - Google I/O 2016
89 — Earn more revenue from the AdMob platform - Google I/O 2016
90 — Progressive, Performant, Polymer: Pick Three - Google I/O 2016
91 — Fireside Chat with the Progressive Web Apps Crew - Google I/O 2016
92 — What's next for the web? - Google I/O 2016
93 — DevTools in 2016: Accelerate your workflow - Google I/O 2016
94 — Fast and resilient web apps: Tools and techniques - Google I/O 2016
95 — 6 Degrees of Freedom Gaming in Android with Project Tango - Google I/O 2016
96 — Developing successful games with Google Play - Google I/O 2016
97 — Accessibility is My Favorite Part of the Platform - Google I/O 2016
98 — Building for billions on the web - Google I/O 2016
99 — Designing for Daydream - Google I/O 2016
100 — Bringing seamless checkouts to the mobile web - Google I/O 2016
101 — RecyclerView ins and outs - Google I/O 2016
102 — Practical lessons from a year of building web components - Google I/O 2016
103 — Configuring the world: Rapid actioning based on analytic insights - Google I/O 2016
104 — Live coding: Make a virtual reality game - Google I/O 2016
105 — Inclusive design and testing: Making your app more accessible - Google I/O 2016
106 — Zero to App: Develop with Firebase - Google I/O 2016
107 — The Physical Web: Make It So - Google I/O 2016
108 — Enhancing Applications and Websites with Embeddable VR Views - Google I/O 2016
109 — Dan Lyons (Disrupted: My Misadventure in the Start-up Bubble) in conversation with Chris DiBona
110 — Deep user engagement with web push notifications - Google I/O 2016
111 — Bridging the physical and digital. Imagine the possibilities. ATAP. - Google I/O 2016
112 — VR in the Classroom: Early lessons learned from Google Expeditions - Google I/O 2016
113 — Best practices for a great sign-in experience - Google I/O 2016
114 — Design Fireside Chat - Google I/O 2016
115 — Progressive Web Apps across all frameworks - Google I/O 2016
116 — Smarter approaches to a stellar rating on Google Play - Google I/O 2016
117 — The 2016 Web Development Workflow - Google I/O 2016
118 — Service workers at scale with Facebook and Flipkart - Google I/O 2016
119 — A window into transitions - Google I/O 2016
120 — Streaming media with ExoPlayer - Google I/O 2016
121 — Bring your Android app to Android TV in minutes - Google I/O 2016
122 — Progressive Web Apps on Firebase - Google I/O 2016
123 — Improve User Acquisition Campaigns with Firebase Analytics - Google I/O 2016
124 — Designer & developer communication - Google I/O 2016
125 — AMP + Progressive Web Apps: Start fast, stay engaged - Google I/O 2016
126 — V8, modern JavaScript, and beyond - Google I/O 2016
127 — Houdini: Demystifying the Future of CSS - Google I/O 2016
128 — How AMP achieves its speed - Google I/O 2016
129 — Bringing live content to Android TV - Google I/O 2016
130 — Spatial Audio and Immersion - VR’s Second Sense - Google I/O 2016
131 — Ethnographic research on notifications and attention management - Google I/O 2016
132 — Printing from your app: From pixels to paper - Google I/O 2016
133 — Grow your app or game business in Japan, Korea, and Southeast Asia - Google I/O 2016
134 — Android Platform Fireside Chat - Google I/O 2016
135 — The Evolution of ART - Google I/O 2016
136 — A new development frontier: Android + Pepper the interactive robot - Google I/O 2016
137 — Firebase for Games - Google I/O 2016
138 — Fireside Chat: Firebase in the Real World - Google I/O 2016
139 — Codeless Middleware: from paradox to reality - Google I/O 2016
140 — 5 Neat Tricks You Can Do With The Firebase Platform - Google I/O 2016
141 — Building High Performance Daydream Apps - Google I/O 2016
142 — How design sprints are flexing for success - Google I/O 2016
143 — Engineering cinematic experiences in VR - Google I/O 2016
144 — Advanced Data Binding - Google I/O 2016
145 — Angular 2 - Google I/O 2016
146 — GCM is now FCM (Firebase Cloud Messaging) - Google I/O 2016
147 — The rules of the games: What app developers can learn from games - Google I/O 2016
148 — Recipes for App Development with Firebase - Google I/O 2016
149 — Firebase App Indexing: Rules of Engagement - Google I/O 2016
150 — Create a great user experience with native ads - Google I/O 2016
151 — Find 'em, Keep 'em: How ads get you the best app users - Google I/O 2016
152 — Make money on Google Play - Google I/O 2016
153 — reCAPTCHA: Tough on Bots, Easy on Humans, Great on Mobile - Google I/O 2016
154 — Google Play: We are family - Google I/O 2016
155 — What’s new with Notifications in Android N and Android Wear 2.0 - Google I/O 2016
156 — The year ahead in Global Tech Policy, and why it matters to you - Google I/O 2016
157 — An in-depth look at the Leanback Library - Google I/O 2016
158 — Know and grow your users in emerging markets - Google I/O 2016
159 — Google Play Awards - Google I/O 2016
160 — Experts App Clinic: Best practices when building apps for billions - Google I/O 2016
161 — VR Distortion Correction Using Vertex Displacement for Cardboard Apps - Google I/O 2016
162 — Turbocharge app conversions with Android Pay - Google I/O 2016
163 — High Performance Games and VR with FPL Technologies - Google I/O 2016
164 — WhatsApp and Google Drive: The story of our integration - Google I/O 2016
165 — Coming to a Chromebook near you - Google I/O 2016
166 — Ignite@I/O - Google I/O 2016
167 — Breakthroughs in Machine Learning - Google I/O 2016
168 — Building geo services that scale - Google I/O 2016
169 — Google I/O 2016 360 Highlights