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Clojure/west 2016
2016
#clojure
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1 — From Fluxus to Functional A Journey Through Interactive Art - Allison Carter
Clojure/west 2016
2 — The Age of Talkies - Mario Aquino
Clojure/west 2016
3 — The Joys and Perils of Interactive Development - Stuart Sierra
Clojure/west 2016
4 — Datalog all the way down - Christopher Small
Clojure/west 2016
5 — Functional Game Engine Design for the Web - Alex Kehayias
Clojure/west 2016
6 — Model based programming in PAMELA - Tom Marble, Paul Robertson
Clojure/west 2016
7 — Hybrid Automata and the Continuous Life - Nathan Sorenson
Clojure/west 2016
8 — Building a Legal Data Service with Clojure - Jonathan Boston, Caleb Phillips
Clojure/west 2016
9 — Types are like the Weather, Type Systems are like Weathermen - Matthias Felleisen
Clojure/west 2016
10 — Parsing Text with a Virtual Machine - Ghadi Shayban
Clojure/west 2016
11 — One Million Clicks per Minute with Kafka and Clojure - Devon Peticolas
Clojure/west 2016
12 — USE lisp WITH game - Making an Adventure Game with Clojure - Bryce Covert
Clojure/west 2016
13 — Hash Maps: more room at the bottom - Peter Schuck
Clojure/west 2016
14 — CIDER Inside the Brewery - Bozhidar Batsov
Clojure/west 2016
15 — Caching half a billion user transactions - Priyatam Mudivarti
Clojure/west 2016
16 — Inside Onyx - Michael Drogalis
Clojure/west 2016
17 — Deepen and Diversify the Clojure Community with Jr Engineers - Amie Kuttruff
Clojure/west 2016
18 — Web Development is Distributed Systems Programming - Mikaela Patella
Clojure/west 2016
19 — Parallel Programming, Fork Join, and Reducers - Daniel Higginbotham (with slides)
Clojure/west 2016
20 — Creating DSLs A tale of spec tacular success and failure - Claire Alvis
Clojure/west 2016