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4C: Kyiv. Future & Disruption

2017

Videos

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  • 1 — Taking eSports to the Major Leagues / Chris Cataldi
    4C: Kyiv. Future & Disruption
  • 2 — Game live streaming in entertainment industry / Ivan Shestakov
    4C: Kyiv. Future & Disruption
  • 3 — Streaming v2.0: How Streams Turn into a New TV / Mike Lisetskiy
    4C: Kyiv. Future & Disruption
  • 4 — Future Shape of Visual Content: Technology vs/with Physiology / Sergey Tsyptsyn / CG EVENT
    4C: Kyiv. Future & Disruption
  • 5 — How to Make Players Happy with VR/AR Technologies / Alexander Bobko [4C: Kyiv. 23/09/2016]
    4C: Kyiv. Future & Disruption
  • 6 — The Potential and Limitations of VR for Established Genres Through a Case Study / Martin de Ronde
    4C: Kyiv. Future & Disruption
  • 7 — The Next Phase of eSports / Kim Rom / Level99 [4C: Kyiv 24.09.2016]
    4C: Kyiv. Future & Disruption
  • 8 — Twitch Streaming Interactions Experiences / Alexey Menshikov / Beatshapers [4C: Kyiv 24.09.2016]
    4C: Kyiv. Future & Disruption
  • 9 — Lessons from the VR Frontier / Niko Rantala / Mindfield Games [4C: Kyiv 24.09.2016]
    4C: Kyiv. Future & Disruption
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