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4C: Kyiv. Technology & Design
Videos
1 — Return of the Legend: Master of Orion / Chris Keeling / Wargaming [4C: Kyiv 23.09.2016]
2 — World of Tanks Blitz and DAVA Engine / Vitaliy Borodovsky [4C: Kyiv 23.09.2016]
3 — Pathfinding & Animation in Turn-Based Games / Carl Granberg
4 — The ABC of Game Optimization / Samuel Ranta-Eskola / Simplygon [4C: Kyiv 23.09.2016]
5 — 6 Years of BigWorld Engine Evolution Caused by the Success of World of Tanks / Maksim Baryshnikov
6 — Enhancing Maps with Advanced Visualizations / Erica Absetz / Wargaming [4C: Kyiv 24.09.2016]
7 — The Golden Age of Gaming / Paul Barnett / Wargaming [4C: Kyiv 24.09.2017]
8 — UE4: Best Practices, Showcases and What’s Coming Next / Aleksey Savchenko / Epic Games
9 — Photogrammetry / Sergei Kirianov / Wargaming [4C: Kyiv 24.09.2016]
10 — Tech Art: Optimizing Content Pipelines / Sami Vanhatalo / Combo Breaker Ltd [4C: Kyiv. 24/09/2016]
11 — Most Common Mistakes Unity Developers Make and Practical Advice to Avoid them / Valentin Simonov
12 — The Audience and You: a Brief History / Eric Simonich
13 — Anatomy of Modern Game Design Documents / Vera Frisch & Ralf C. Adam [4C: Kyiv 23.09.2016]